Oct 26, 2007, 12:02 PM // 12:02
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#21
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Academy Page
Join Date: Dec 2006
Location: belgrade
Profession: E/
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most terrible update in long long time thanks jesus i stoped playing this game 3 days before update(after 2 years of play with only few 1 month pauses)
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Oct 26, 2007, 12:39 PM // 12:39
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#22
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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Quote:
Originally Posted by Cobalt
Translation; Buffed the Snowmen because we at Anet take great pleasure in sticking it to the masses for no reason, hence it is why we do it so often.
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QFT...
Whenever I read about a nerf or a buff like this one, I picture a bunch a little nerds sitting in front of a workstation at Anet laughing their little pointy heads off. “You got pwned!! Hee hee hee hee!”
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Oct 26, 2007, 12:42 PM // 12:42
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#23
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ǝuoʞoɯ
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oh wow, hardmode was made harder and as always it's the same result.
QQQQQQQQQqqqqqqqqqqqqqqqq
good update!
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Oct 26, 2007, 12:44 PM // 12:44
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#24
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Wait, why are people bitching about the fact that ANet fixed exploits, fixed un-intended design and made a slight change to the UI?
I actually really like the fading of names, as it's much easier to see who you're actually fighting, instead of seeing a full screen of red names while you're actually only fighting 5 of them.
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Oct 26, 2007, 12:44 PM // 12:44
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#25
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Can someone elaborate on the siege devourer nerf? Is it no longer possible to ride them across zone boundaries?
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Oct 26, 2007, 12:48 PM // 12:48
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#26
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Frost Gate Guardian
Join Date: Oct 2006
Guild: The Black Hand Gang [BHG]
Profession: W/
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The fading name in towns isn't right. They need to reset that back.
I was having fun in the snowman cave. That kind of sucks. 1 of 4 gwen farming titles with an easier way to get it would have been nice. :P
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Oct 26, 2007, 12:48 PM // 12:48
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#27
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Frost Gate Guardian
Join Date: Oct 2006
Guild: The Black Hand Gang [BHG]
Profession: W/
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Actually another one of thoses check boxes would have been nice. Do want this on yes/no.
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Oct 26, 2007, 12:50 PM // 12:50
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#28
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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Good lord can you people bitch/whine/complain more. Lets see, Anet corrected a couple bugs, made hard mode, more like a hard mode should instead of easy mode exploited for extra stuff. If Hard Mode was to be easy, they would call it exploit this area for rep mode or something.
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Oct 26, 2007, 12:50 PM // 12:50
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#29
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark, Karup.
Guild: [PuG]
Profession: W/E
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Quote:
Originally Posted by Soulless Warhawk
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
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This is a shit thing, plz make an option for turning this off asap !!!
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Oct 26, 2007, 12:54 PM // 12:54
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#30
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Mokone
oh wow, hardmode was made harder and as always it's the same result.
QQQQQQQQQqqqqqqqqqqqqqqqq
good update!
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So Guild Wars should move at the pace of the fastest?
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Oct 26, 2007, 01:01 PM // 13:01
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#31
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by SotiCoto
So Guild Wars should move at the pace of the fastest?
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Anet fixed things that were ALREADY intended to be present in Hard Mode. You're supposed to be moving at the pace of Anet, and I doubt they care if you're not.
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Oct 26, 2007, 01:11 PM // 13:11
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#32
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Frost Gate Guardian
Join Date: Jun 2007
Location: Virginia
Guild: NINE
Profession: R/E
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Quote:
Originally Posted by stretchs
Good lord can you people bitch/whine/complain more. Lets see, Anet corrected a couple bugs, made hard mode, more like a hard mode should instead of easy mode exploited for extra stuff. If Hard Mode was to be easy, they would call it exploit this area for rep mode or something.
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/agreed
seruisly come on....i kinda like this game being some what bugless.A-net rulz the rest droolz!! (random act of randomness)
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Oct 26, 2007, 01:24 PM // 13:24
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#33
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Sephir you're an odd one.
Aside from all the ass kissing, QQing and general usual (bad) news from Anet, when is the Halloween stuff starting so I can play this horrible game some?
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Oct 26, 2007, 01:26 PM // 13:26
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#34
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Forge Runner
Join Date: Nov 2005
Location: Stoke, England
Guild: The Godless [GOD]
Profession: W/
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Still no :-
Fixed a bug that caused players using dual-core CPU's to crash with looping sound unless they set the GW.exe affinity to a single core.
Come on ANet, fix this problem! It's not as if multi-core CPU's are the realm of computer geeks and nerds anymore is it? You added the problem with EotN, so either fix it or take out whatever's causing it.
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Oct 26, 2007, 02:04 PM // 14:04
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#35
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Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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Hate is a strong word, but I have to say I really hate how the names fade, that is really annoying and hope they change it back.
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Oct 26, 2007, 02:12 PM // 14:12
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#36
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Netherlands, Woerden
Guild: Glob of Ectospasm [GoE]
Profession: R/
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snowmen are wtfhaxxor.
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Oct 26, 2007, 02:16 PM // 14:16
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#37
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Frost Gate Guardian
Join Date: Oct 2006
Guild: The Black Hand Gang [BHG]
Profession: W/
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Quote:
Originally Posted by Azagoth
Still no :-
Fixed a bug that caused players using dual-core CPU's to crash with looping sound unless they set the GW.exe affinity to a single core.
Come on ANet, fix this problem! It's not as if multi-core CPU's are the realm of computer geeks and nerds anymore is it? You added the problem with EotN, so either fix it or take out whatever's causing it.
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Hum... guess that explains it. I seem to get it on weekends when I'm dungeons or what ever. Can't say I crash often in the week.
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Oct 26, 2007, 04:10 PM // 16:10
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#38
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Frost Gate Guardian
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Quote:
Originally Posted by SotiCoto
And what is all this stuff about duplicate skills and accessing storage in Pre-Sear (now fixed anyway)?
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Gaile doesn't want me to tell how exactly the exploit works though.
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Oct 26, 2007, 04:12 PM // 16:12
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#39
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Damn youre good. Go get into the alpha already!
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Oct 26, 2007, 04:19 PM // 16:19
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#40
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Wilds Pathfinder
Join Date: Nov 2005
Location: In a cardboard box with Internet
Guild: The Order of the Frozen Tundra (TofT)
Profession: N/
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Quote:
Originally Posted by Bankai
Wait, why are people bitching about the fact that ANet fixed exploits, fixed un-intended design and made a slight change to the UI?
I actually really like the fading of names, as it's much easier to see who you're actually fighting, instead of seeing a full screen of red names while you're actually only fighting 5 of them.
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Hmmm. can you say that there are a ton of other issues that our much more important that wasting time on UI changes. The one area that Anet doesn't FAIL is in the area of stopping exploits. 2 Thumbs way up on that.
However, if they stopped f'ing around with all this useless crap and put 1/10 the effort into substantial things this game would roxorz the big 111!!!!one!!!2111.
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